Founder & Creative Director - Filip Robinson
My Journey
My journey into real-time 3D art began with a deep love for video games and a fascination with the worlds inside them. I pursued this passion through college and university, where I studied 3D games design. A defining moment came when I had the opportunity to present a project to Rockstar Games, which cemented my belief that this was the career path I wanted to follow.
After graduating with first-class honours, I started freelancing, which led me into the world of virtual production. It felt like a natural progression, using Unreal Engine not just for games, but to create immersive environments for film, commercials, and other real-time experiences.
Since then, I’ve created over 50 virtual environments used across film, virtual production, and advertising projects. Working with companies such as Storm Broadcast and Broadly Studios has allowed me to grow both creatively and professionally through close collaboration, problem-solving, and refining cinematic real-time workflows.
Now, with that experience behind me, I’m excited to continue freelancing and take on larger-scale projects and new creative challenges. I’m passionate about storytelling through immersive worlds, combining technical workflows with artistic detail to create environments that feel cinematic, believable, and engaging.