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Explore The Peloton Virtual Production Project

For Peloton, I was tasked with designing and developing a series of virtual production environments for their virtual lesson content. The project began with a creative brief containing a mixture of existing set references and conceptual inspiration for new environments. Working closely with the Peloton team, I helped refine the visual direction and develop concepts that aligned with the brand’s premium and energetic aesthetic.

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Following the concept phase, I modelled and developed six fully realised virtual environments using 3ds Max and Unreal Engine. Each set was designed to support different lesson styles and filming requirements while maintaining a consistent visual identity across the production. Materials, lighting, and scene composition were carefully developed using PBR workflows to create polished, production-ready environments optimised for real-time rendering.

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Alongside the environment creation, I also supported the production on recording days as a studio technician. This involved assisting with live scene adjustments, troubleshooting technical issues within Unreal Engine and the InfinitySet pipeline, and ensuring the virtual environments operated smoothly throughout filming.

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The project combined collaborative design development with the technical demands of virtual production, requiring both creative flexibility and fast-paced on-set problem solving to deliver a seamless production workflow.

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